infinitespace-studios / infinitespace-studios/VectorRumble
Network Multiplayer
Nobody has claimed this yet.
- Dominant language
- C#
- Stars
- 15
- Forks
- 5
- PR merge metrics
- No merged PRs in 30d
Description
Currently the game allows multi-player via keyboard or game pads (up to 4 players). It would be great if this could be enhanced into 4 players (maybe more) across a network.
Maybe using something like https://aws.amazon.com/gamelift/ or some other alternative?
- Network Support
- More than 4 players
- Sync custom vector ships between players
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reviewing the existing keyboard and game-pad multiplayer implementation, then investigate AWS GameLift or another networking alternative. Done means network support is added, player capacity can exceed four if feasible, and custom vector ships are synchronized between players.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- aws, csharp
- Domain
- game-dev, networking
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 15/100