infinitespace-studios / infinitespace-studios/VectorRumble

Network Multiplayer

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enhancement help wanted
Dominant language
C#
Stars
15
Forks
5
PR merge metrics
No merged PRs in 30d

Description

Currently the game allows multi-player via keyboard or game pads (up to 4 players). It would be great if this could be enhanced into 4 players (maybe more) across a network.
Maybe using something like https://aws.amazon.com/gamelift/ or some other alternative?

  • Network Support
  • More than 4 players
  • Sync custom vector ships between players

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reviewing the existing keyboard and game-pad multiplayer implementation, then investigate AWS GameLift or another networking alternative. Done means network support is added, player capacity can exceed four if feasible, and custom vector ships are synchronized between players.

Written by the indexing model from the issue text.

Assessment

Tech stack
aws, csharp
Domain
game-dev, networking
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
15/100

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