infinitespace-studios / infinitespace-studios/VectorRumble
Extensible Weapons System
- Dominant language
- C#
- Stars
- 15
- Forks
- 5
- PR merge metrics
- No merged PRs in 30d
Description
Currently both mines and front cannons are built in and fixed.
It would be great to have an extensible system where weapons:
- [ ] Are loaded on startup and thus support for custom weapons from the user's `Documents` sub-folder.
- [ ] Can be placed on a specific location on the ship
- [ ] Can be mapped to a specific key or button.
- [ ] Support different kinds of mines ( eg. explosion, teleportation, electric shock, lose last weapon)
Contributor guide
No contributing guide indexed for this repository
Research direction
The issue names no files, tests, or entry points. Start by locating where the built-in mines and front cannons are created in the MonoGame project, then map the existing weapon input and ship-placement paths. Done would require all four listed capabilities, including startup loading, placement, key or button mapping, and multiple mine types.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100