infinitespace-studios / infinitespace-studios/VectorRumble

Extensible Weapons System

Open
#16 0 comments 0 reactions 0 assignees View on GitHub
enhancement help wanted
Dominant language
C#
Stars
15
Forks
5
PR merge metrics
No merged PRs in 30d

Description

Currently both mines and front cannons are built in and fixed.
It would be great to have an extensible system where weapons:
- [ ] Are loaded on startup and thus support for custom weapons from the user's `Documents` sub-folder.
- [ ] Can be placed on a specific location on the ship
- [ ] Can be mapped to a specific key or button.
- [ ] Support different kinds of mines ( eg. explosion, teleportation, electric shock, lose last weapon)

Contributor guide

No contributing guide indexed for this repository

Research direction

The issue names no files, tests, or entry points. Start by locating where the built-in mines and front cannons are created in the MonoGame project, then map the existing weapon input and ship-placement paths. Done would require all four listed capabilities, including startup loading, placement, key or button mapping, and multiple mine types.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.