infinitespace-studios / infinitespace-studios/VectorRumble
A Cross-Platform Vector Point Editor
- Dominant language
- C#
- Stars
- 15
- Forks
- 5
- PR merge metrics
- No merged PRs in 30d
Description
Maybe using Xamarin.Forms or built into the game itself or should it be web based?
- [ ] Load and Save Ships
- [ ] Load and Save Levels
An example of a maths version can be seen here - https://www.mathsisfun.com/geometry/polygons-interactive.html
Contributor guide
No contributing guide indexed for this repository
Research direction
The issue does not identify files, tests, or an entry point, and leaves the platform choice open between Xamarin.Forms, the game, and the web. Review the VectorRumble project structure and the linked polygon editor example before proposing an approach. Done would include a usable cross-platform vector point editor with loading and saving for ships and levels.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100