increpare / increpare/PuzzleScript

Object stacking optimisation

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#945 4 comments 0 reactions 0 assignees View on GitHub

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Dominant language
JavaScript
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Forks
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Description

A bunch of objects set in one object legend in a instruction should count as a single instruction. It could make the game building lag horribly or even crash.

I wanted to make an animated block for my PuzzleScript game. I put all of the frames on a legend, but the game made an instruction for every item and generated 55022 instructions.

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by tracing how instructions are generated from object legends, then reproduce the animated-block case described in the issue. Done means a legend containing many objects produces one instruction rather than 55022, without causing severe lag or a crash.

Written by the indexing model from the issue text.

Assessment

Tech stack
javascript
Domain
compilers, game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
45/100

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