increpare / increpare/PuzzleScript
Object stacking optimisation
Nobody has claimed this yet.
- Dominant language
- JavaScript
- Stars
- 1.1k
- Forks
- 185
- PR merge metrics
- No merged PRs in 30d
Description
A bunch of objects set in one object legend in a instruction should count as a single instruction. It could make the game building lag horribly or even crash.
I wanted to make an animated block for my PuzzleScript game. I put all of the frames on a legend, but the game made an instruction for every item and generated 55022 instructions.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by tracing how instructions are generated from object legends, then reproduce the animated-block case described in the issue. Done means a legend containing many objects produces one instruction rather than 55022, without causing severe lag or a crash.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- javascript
- Domain
- compilers, game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 45/100