increpare / increpare/PuzzleScript
sfxr- short vs long random sound-effects
Open
Nobody has claimed this yet.
- Dominant language
- JavaScript
- Stars
- 1.1k
- Forks
- 185
- PR merge metrics
- No merged PRs in 30d
Description
This issue has no description.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue body contains no files, tests, entry points, or acceptance criteria. First clarify what distinction between short and long random sound-effects is wanted, then locate the sound-effect handling in PuzzleScript and define reproducible examples and expected behavior before estimating the change.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- javascript
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100