immersive-web / immersive-web/webxr-webgpu-binding

How can we expose foveation?

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Description

OpenXR exports a swapchain that has a "density map". This is consumed by Vulkan to enable dynamic foveation

/face2face

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reviewing the OpenXR swapchain density map and how Vulkan consumes it for dynamic foveation. Done means the WebXR WebGPU binding's exposure of foveation and its integration requirements are defined.

Written by the indexing model from the issue text.

Assessment

Domain
ar-vr-xr
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Quiet
Clarity
Needs clarification
Newbie friendliness
30/100

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