immersive-web / immersive-web/webxr-webgpu-binding
How can we expose foveation?
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- 87
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- 8
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Description
OpenXR exports a swapchain that has a "density map". This is consumed by Vulkan to enable dynamic foveation
/face2face
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reviewing the OpenXR swapchain density map and how Vulkan consumes it for dynamic foveation. Done means the WebXR WebGPU binding's exposure of foveation and its integration requirements are defined.
Written by the indexing model from the issue text.
Assessment
- Domain
- ar-vr-xr
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Quiet
- Clarity
- Needs clarification
- Newbie friendliness
- 30/100