immersive-web / immersive-web/webxr-webgpu-binding
Review API design at TPAC
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Description
/TPAC
Just noting that now that Layers has been deployed successfully by Oculus for a while it would be worthwhile to review the plans for WebGPU integration and make sure that it's well aligned and takes into account any considerations learned by the layers deployment.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reviewing the WebGPU integration plans and the considerations learned from Oculus's Layers deployment. Done means documenting or agreeing on any alignment changes for the WebGPU integration, but the issue does not name specific files or tests.
Written by the indexing model from the issue text.
Assessment
- Domain
- api
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100