immersive-web / immersive-web/webxr-webgpu-binding
Joint meeting with WebGPU
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Description
I'm organising a meeting with the WebGPU folks these are the issues their chairs pointed out as likely to be relevant. Please look at them and comment if required and if you see more topics that you would like to see covered please mention them here.
For multiview we have some issues already that could be revived / detailed more:
Dynamically choosing a render target array index slice from the vertex shader #4812
Multiple viewports are not supported by WebGPU #4806
(and the more general, less actionable) Multi-View Rendering #4109
For VRR we have the following but it is from 2019 and likely out of date by now:
Investigation: Variable Rasterization Rate #450
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Review the linked WebGPU issues #4812, #4806, #4109, and #450, noting which topics remain relevant to the joint meeting. Done means adding any needed comments and mentioning additional topics that should be covered.
Written by the indexing model from the issue text.
Assessment
- Domain
- design
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 15/100