immersive-web / immersive-web/model-element
Interactions with HTMLCanvasElement
Open
Nobody has claimed this yet.
- Dominant language
- HTML
- Stars
- 86
- Forks
- 12
- Avg merge
- 7h 12m
- Merged PRs (30d)
- 1
Description
What would be useful is allowing canvas.drawImage() to take a <model>. .drawImage() accepts <video>, <img> already (plus a bunch of other related things). One could then create neat little renders to composite onto a canvas.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start with the HTMLCanvasElement drawImage() API and the repository's existing implementation; the issue does not name specific files or tests. Determine the integration requirements for accepting a model, then verify that model content can be composited onto a canvas alongside the existing supported sources.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- html
- Domain
- frontend, web-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100