immersive-web / immersive-web/model-element
Environment map intensity
Nobody has claimed this yet.
- Dominant language
- HTML
- Stars
- 86
- Forks
- 12
- Avg merge
- 7h 12m
- Merged PRs (30d)
- 1
Description
During discussion of environment map rotation (#117) the ability to control the environment map intensity was brought up. This would be also useful for: tweaking lighting, animating, and possibly handling LDR environment maps.
modelElement.environmentMapIntensity = ; // float, default = 1.0
References:
Three.js: https://threejs.org/docs/index.html?q=scene#api/en/scenes/Scene.environmentIntensity
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Use the element implementation as the entry point, then read issue #117 and the linked Three.js Scene.environmentIntensity reference for context. Done means exposing environmentMapIntensity as a float with a default of 1.0 and confirming its intended use for environment-map lighting, animation, and LDR maps.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- html, javascript
- Domain
- frontend, web-dev
- Issue type
- Feature
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 45/100