immersive-web / immersive-web/model-element

Environment map intensity

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Dominant language
HTML
Stars
86
Forks
12
Avg merge
7h 12m
Merged PRs (30d)
1

Description

During discussion of environment map rotation (#117) the ability to control the environment map intensity was brought up. This would be also useful for: tweaking lighting, animating, and possibly handling LDR environment maps.

modelElement.environmentMapIntensity = ; // float, default = 1.0

References:
Three.js: https://threejs.org/docs/index.html?q=scene#api/en/scenes/Scene.environmentIntensity

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First steps

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  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Use the element implementation as the entry point, then read issue #117 and the linked Three.js Scene.environmentIntensity reference for context. Done means exposing environmentMapIntensity as a float with a default of 1.0 and confirming its intended use for environment-map lighting, animation, and LDR maps.

Written by the indexing model from the issue text.

Assessment

Tech stack
html, javascript
Domain
frontend, web-dev
Issue type
Feature
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
45/100

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