immersive-web / immersive-web/lighting-estimation

Current device support for lighting estimation in `immersive-ar`?

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Description

Apologies that this is not spec-related, but it is tangential and I wasn't sure where else to ask: Does anyone know of a headset that supports this in AR mode currently? My Android phone does, but Quest 3 doesn't work in my own personal tests, or using https://threejs.org/examples/#webxr_ar_lighting - It warns "Feature 'light-estimation' is not supported for mode: immersive-ar" and then throws "Session does not support feature light-estimation" when calling session.requestLightProbe (Quest Browser v32, Chromium 122)

@cabanier - any ETA on Quest 3 supporting this?

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Research direction

The issue names no repository files or tests. Start with the linked three.js WebXR AR lighting example and the reported Quest Browser v32/Chromium 122 behavior, then check current headset support for light estimation in immersive-ar. Done means providing a current, evidence-backed answer about Quest 3 or other supported headsets.

Written by the indexing model from the issue text.

Assessment

Tech stack
android, javascript, three.js
Domain
api, ar-vr-xr
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

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