immersive-web / immersive-web/lighting-estimation
Current device support for lighting estimation in `immersive-ar`?
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Description
Apologies that this is not spec-related, but it is tangential and I wasn't sure where else to ask: Does anyone know of a headset that supports this in AR mode currently? My Android phone does, but Quest 3 doesn't work in my own personal tests, or using https://threejs.org/examples/#webxr_ar_lighting - It warns "Feature 'light-estimation' is not supported for mode: immersive-ar" and then throws "Session does not support feature light-estimation" when calling session.requestLightProbe (Quest Browser v32, Chromium 122)
@cabanier - any ETA on Quest 3 supporting this?
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
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Research direction
The issue names no repository files or tests. Start with the linked three.js WebXR AR lighting example and the reported Quest Browser v32/Chromium 122 behavior, then check current headset support for light estimation in immersive-ar. Done means providing a current, evidence-backed answer about Quest 3 or other supported headsets.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- android, javascript, three.js
- Domain
- api, ar-vr-xr
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100