immersive-web / immersive-web/layers
Should spatial audio work in media layers?
Open
Nobody has claimed this yet.
Future enhancement
- Dominant language
- HTML
- Stars
- 96
- Forks
- 19
- PR merge metrics
- No merged PRs in 30d
Description
If a video is played using the media layers, should we support spatial audio?
For instance, if the video is an equirect, should the stereo channels reposition themselves as the user turns their head?
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
This issue is an open design question about spatial audio for video played through media layers, including equirectangular video as an example. No implementation files, tests, or entry points are identified; first clarify whether head-relative channel repositioning is required and define acceptance criteria for supported media.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- html
- Domain
- ar-vr-xr
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100