immersive-web / immersive-web/immersiveweb.dev

Getting started section

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Dominant language
JavaScript
Stars
110
Forks
55
Avg merge
5h 44m
Merged PRs (30d)
1

Description

The "Getting Started" section has been removed in the redesign, though I still feel it's super important to keep especially for new developers just getting started with WebXR. I appreciate we had concerns in the past about different implementors wanting to be "spotlighted" on the website, but I am hoping we can find some middle ground where we can still show some practical getting started examples using the most common frameworks (three.js, A-Frame and Babylon.js while alluding to others out there maybe?).

The current page doesn't provide much info on how to get started with WebXR development, and I think it would be useful if the WebXR tab can walk developers through the development side of things, similar to how the model tab currently does. Would you happy for me to share some ideas on how we can re-imagine the "getting started" section?

PS.

Big fan of the redesign, thanks for all your efforts!

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reviewing the current WebXR tab and comparing it with the model tab, which the issue identifies as a useful pattern. Clarify the scope and framework coverage with maintainers before proposing a redesigned getting-started section; completion depends on agreement about the examples and presentation.

Written by the indexing model from the issue text.

Assessment

Tech stack
javascript, three.js
Domain
documentation, web-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Quiet
Clarity
Needs clarification
Newbie friendliness
35/100

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