iLPdev / iLPdev/prs

add logic to alter map for changed seen room terrain

Open
#50 0 comments 0 reactions 0 assignees View on GitHub
enhancement hacktoberfest help wanted
Dominant language
Lua
Stars
11
Forks
6
PR merge metrics
No merged PRs in 30d

Description

given room malleability by player construction, the map actually changes based over time. it would be nice for the mapper to account for this fact rather than seen rooms remaining represented forever as they were when first revealed.

Contributor guide

No contributing guide indexed for this repository

Research direction

Start by locating the mapper logic that stores and renders previously seen rooms, then trace how room terrain changes after player construction. Define how changed terrain should update an existing map representation over time. Done means previously seen rooms no longer remain permanently represented as they were when first revealed.

Written by the indexing model from the issue text.

Assessment

Tech stack
lua
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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