add room symbol by gmcp.room.type as needed for structures
Open
Nobody has claimed this yet.
enhancement
hacktoberfest
- Dominant language
- Lua
- Stars
- 11
- Forks
- 6
- PR merge metrics
- No merged PRs in 30d
Description
some of the colors don't distinguish the room on the map from the others. for example, 'wood house' terrain is bright yellow and might be surrounded by 'steppe' terrain, which is the same color.
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the Lua map-room rendering code and the use of gmcp.room.type. Compare the existing terrain display for wood house and steppe, then define and verify a room symbol for structure types so they remain visually distinct.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- lua
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100