hyperlight-dev / hyperlight-dev/hyperlight-sandbox
Publish .NET sandbox packages for macOS Apple Silicon
Nobody has claimed this yet.
- Dominant language
- Rust
- Stars
- 73
- Forks
- 7
- Avg merge
- 2d 2h
- Merged PRs (30d)
- 23
Description
Hyperlight v0.17.0 added macOS Apple Silicon support (https://github.com/hyperlight-dev/hyperlight/pull/1674), but the published .NET sandbox packages do not currently include macOS native assets.
Hyperlight.HyperlightSandbox.PInvoke 0.6.0 contains only:
runtimes/linux-x64runtimes/win-x64
Could an osx-arm64 native asset and compatible guest packages be published so Microsoft.Agents.AI.Hyperlight CodeAct can run on Apple Silicon Macs?
Related release: https://github.com/hyperlight-dev/hyperlight/releases/tag/v0.17.0
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by inspecting the package publication setup and the existing Hyperlight.HyperlightSandbox.PInvoke 0.6.0 runtime layout, then compare them with the macOS Apple Silicon support in Hyperlight v0.17.0. Done means published packages include an osx-arm64 native asset and compatible guest packages, allowing Microsoft.Agents.AI.Hyperlight CodeAct to run on an Apple Silicon Mac.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- rust
- Domain
- build-system, release
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Active
- Clarity
- Mostly clear
- Newbie friendliness
- 52/100