hunterloftis / hunterloftis/pbr
How can I make rendering process faster?
Open
- Dominant language
- Go
- Stars
- 1.2k
- Forks
- 40
- PR merge metrics
- No merged PRs in 30d
Description
Hi, I've noticed that there's pbr2 use another different algorithm, and I have no idea how to make the rendering process faster then it was, could you please show me a way to achieve that? Thanks
Contributor guide
No contributing guide indexed for this repository
Research direction
No file, test, or entry point is named. Start by locating the pbr2 rendering path and comparing its runtime with the other algorithm mentioned in the issue; define a reproducible performance target and identify the bottleneck before proposing a change. Done should mean a measured rendering improvement with supporting coverage.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- go
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 15/100