hughsk / hughsk/three-effectcomposer

Fix for "don't use render texture property"

Open
#5 1 comment 2 reactions 0 assignees View on GitHub
Dominant language
JavaScript
Stars
51
Forks
21
PR merge metrics
No merged PRs in 30d

Description

Hello,

Here is the fix for the warning for everyone who got the package from npm:
`three.webglrenderer.setTexture2D: don't use render targets as textures. Use their .texture property instead.`

Locate your shaderpass file in your node_modules, and search for this line:
`this.uniforms[ this.textureID ].value = readBuffer;`

Next, replace that line with this:
`this.uniforms[ this.textureID ].value = readBuffer.texture;`

As you can see all that is added to this line is .texture to the readBuffer to fix the warning.

Contributor guide

No contributing guide indexed for this repository

Assessment

This issue has not been assessed yet.

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.