Dante's Inferno: transparent graphics + green line in cutscenes
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 14.5k
- Forks
- 2.6k
- Avg merge
- 15h 17m
- Merged PRs (30d)
- 143
Description
Game or games this happens in
ULES 01384
What area of the game / PPSSPP
When using dx9, dx11 or opengl i get those transparent graphics in the ground occasionally:
Aside those i also get quick "flashes" where the screen gets dark for 1 second in the opening video in the forest.
I also have a strange green line in the bottom of the screen that flickers, my max resolution is 1600x900, i run the game as 2xPSP with a 960x544 resolution.
PPSSPP reports a Broken_NAN_IN_Conditional in the driver bugs section, the option to find alternative solutions to driver's bugs is enabled.
What should happen
Game should run fine. Or not given my AWESOME video card. :P
Logs
No response
Platform
Windows
Mobile phone model or graphics card
Intel HD 2000
PPSSPP version affected
The latest i got today (June 13, 2023)
Last working version
No idea
Graphics backend (3D API)
Other
Checklist
- Test in the latest git build in case it's already fixed.
- Search for other reports of the same issue.
- Try resetting settings or older versions and include if the issue is related.
- Try without any cheats and without loading any save states.
- Include logs or screenshots of issue.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No source file, test, or entry point is named. Start by reproducing ULES 01384 on Windows with the Intel HD 2000 across the reported DX9, DX11, and OpenGL backends, checking the driver-bug report and screenshot symptoms. Done means the transparent ground graphics, cutscene flashes, and flickering green line are explained or no longer reproduced.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics, game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100