hmumm / hmumm/chip8emulator

Opcode Fx0A doesn't work ideally

Open
#7 0 comments 0 reactions 0 assignees View on GitHub
bug Hacktoberfest help wanted
Dominant language
C#
Stars
1
Forks
3
PR merge metrics
No merged PRs in 30d

Description

currently it just looks for the first button in the array pressed, instead of actually the first key. Not sure how it implement this better without causing a dependency to the UI. Taking suggestions on this one.

Contributor guide

Open the contributing guide

Research direction

Start by locating the implementation of opcode Fx0A and examining how it reads the button array and relates to the UI. Compare its current first-array-button behavior with the requested first-key behavior, then determine an approach that avoids a UI dependency. Done means Fx0A consistently captures the first key pressed rather than the first pressed button in the array.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
game-dev
Issue type
Bug
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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