hedge-dev / hedge-dev/UnleashedRecomp
Windmill Isle Act 3 Rainbow ring Stopping momentum at higher fps
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- C++
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Description
Validation
- [Yes] I have checked the Issues page to see if my problem has already been reported
- [Yes] I have confirmed that this bug does not occur in the original game running on original Xbox 360 hardware
If you have DLC installed, please specify which ones you have.
- [Yes] Apotos & Shamar Adventure Pack
- [Yes] Chun-nan Adventure Pack
- [Yes] Empire City & Adabat Adventure Pack
- [Yes] Holoska Adventure Pack
- [Yes] Mazuri Adventure Pack
- [Yes] Spagonia Adventure Pack
If you have mods enabled, please specify which ones you have.
Provide a list of your enabled mods in Hedge Mod Manager here. You will not receive support for issues caused by mods.
I dont have mods
If you have codes enabled, please specify which ones you have.
Provide a list of your enabled codes in Hedge Mod Manager here.
I dont have codes
Describe the Bug
A clear and concise description of what the bug is.
On Windmill Isle Act 3, a little bit after the start of the stage, the 3 rainbow rings will cause sonic to lose all momentum and just go straight down after the 2nd one. It does not happen at the recommended 60fps, only at higher framerates.
Steps to Reproduce
Steps to reproduce the bug:
- Enable 120fps
- Go to 'Windmill Isle Act 3'
- Go to the 3 rainbow rings like in the youtube link i provided.
Expected Behavior
2nd Rainbow ring stopping your momentum.
Footage
Attach a screenshot or video of the bug. If possible, please also provide footage of the expected behaviour on original Xbox 360 hardware.
Specifications
Fill out the following details:
- CPU: AMD Ryzen 7 3700X 8-Core Processor 3.60 GHz
- GPU: NVIDIA RTX 3060 ti
- GPU Driver: NVIDIA Game Ready Driver 560.94
- Version: latest
Additional Context
Provide any other context about the problem here.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the issue in Windmill Isle Act 3 with 120fps, then compare it with the recommended 60fps behavior and the linked footage. Trace the code handling the three rainbow rings and Sonic's momentum, and consider the issue done when the second ring no longer sends Sonic straight down at higher framerates while the original behavior remains intact.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev, performance
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100