hedge-dev / hedge-dev/UnleashedRecomp
Jungle Joyride Act 2 skips a lap when fps is above 60
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HFR
- Dominant language
- C++
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Description
Validation
- I have checked the Issues page to see if my problem has already been reported
- I have confirmed that this bug does not occur in the original game running on original Xbox 360 hardware
If you have DLC installed, please specify which ones you have.
- Apotos & Shamar Adventure Pack
- Chun-nan Adventure Pack
- Empire City & Adabat Adventure Pack
- Holoska Adventure Pack
- Mazuri Adventure Pack
- Spagonia Adventure Pack
If you have mods enabled, please specify which ones you have.
- Remastered UI
- Homing attack on jump
- battle music fix
Describe the Bug
When the framerate is above 60 and while playing Jungle Joyride Act 2, the game skips the second lap.
Steps to Reproduce
Steps to reproduce the bug:
- Set a framerate above 60
- Play on Jungle Joyride Act 2
Expected Behavior
No lap skipping.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No source files, tests, or entry points are named. First reproduce Jungle Joyride Act 2 with the framerate above 60 FPS, then trace the lap behavior in the game code and add a regression test. Done means the second lap no longer gets skipped at high framerates.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 45/100