hedge-dev / hedge-dev/UnleashedRecomp

Stick bounce filtering

Open
#797 2 comments 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

enhancement
Dominant language
C++
Stars
5.1k
Forks
421
PR merge metrics
No merged PRs in 30d

Description

I don't know if controller support code is original or new. I'm playing on Xbox Elite controller, notorious for the stick bounce thing. When you let go of analog, it bounces into opposite direction registering an opposite output for a frame or so. Some games filter this out, some do not (i hate Hoyoverse ring menus), in some this issue is not noticable.

If filtering can be implemented in this version of the game, it would really help. Werehog just loves doing 180 degree turns (and is very sensitive to directional input in general, which is kinda surprising to me) and it is infuriating.

Image
pic source: https://joostdevblog.blogspot.com/2011/10/bouncy-stick-problem.html

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by locating the controller support code, which the issue does not identify, and reproduce the behavior with an Xbox Elite controller while releasing the analog stick. Done means opposite-direction output from stick bounce is filtered without disrupting intentional directional input; no test file is named, so add or run the relevant controller behavior checks once located.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
35/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.