hedge-dev / hedge-dev/UnleashedRecomp
Stick bounce filtering
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- Dominant language
- C++
- Stars
- 5.1k
- Forks
- 421
- PR merge metrics
- No merged PRs in 30d
Description
I don't know if controller support code is original or new. I'm playing on Xbox Elite controller, notorious for the stick bounce thing. When you let go of analog, it bounces into opposite direction registering an opposite output for a frame or so. Some games filter this out, some do not (i hate Hoyoverse ring menus), in some this issue is not noticable.
If filtering can be implemented in this version of the game, it would really help. Werehog just loves doing 180 degree turns (and is very sensitive to directional input in general, which is kinda surprising to me) and it is infuriating.
pic source: https://joostdevblog.blogspot.com/2011/10/bouncy-stick-problem.html
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the controller support code, which the issue does not identify, and reproduce the behavior with an Xbox Elite controller while releasing the analog stick. Done means opposite-direction output from stick bounce is filtered without disrupting intentional directional input; no test file is named, so add or run the relevant controller behavior checks once located.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100