hedge-dev / hedge-dev/UnleashedRecomp
Controller Deadzone customization for joysticks with Drift
Open
Nobody has claimed this yet.
enhancement
- Dominant language
- C++
- Stars
- 5.1k
- Forks
- 421
- PR merge metrics
- No merged PRs in 30d
Description
I know its my problem, but it would be cool to add deadzone, bc on werehog stages, i can't walk without the joystick pull the werehog to the left
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No files, tests, or entry points are named in the issue. Start by tracing joystick input handling and the controller settings path, then reproduce the drift described in Werehog stages. Done means a configurable deadzone prevents unintended movement without disrupting deliberate joystick input.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100