hedge-dev / hedge-dev/UnleashedRecomp

Controller Deadzone customization for joysticks with Drift

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#772 4 comments 1 reaction 0 assignees View on GitHub

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enhancement
Dominant language
C++
Stars
5.1k
Forks
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PR merge metrics
No merged PRs in 30d

Description

I know its my problem, but it would be cool to add deadzone, bc on werehog stages, i can't walk without the joystick pull the werehog to the left

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No files, tests, or entry points are named in the issue. Start by tracing joystick input handling and the controller settings path, then reproduce the drift described in Werehog stages. Done means a configurable deadzone prevents unintended movement without disrupting deliberate joystick input.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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