hedge-dev / hedge-dev/UnleashedRecomp
Pause Game on Controller Disconnect
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 5.1k
- Forks
- 421
- PR merge metrics
- No merged PRs in 30d
Description
Right now, if your controller disconnects the game can get stuck repeating your last input, which can easily result in you dying and losing progress. When a controller disconnects, the game should pause.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the controller input and disconnect-handling code in the C++ project, then trace how the last input is retained after a disconnect. The change is complete when a disconnected controller pauses the game instead of repeating its last input; verify the behavior using the project's available game or input tests.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 48/100