hedge-dev / hedge-dev/UnleashedRecomp

Pause Game on Controller Disconnect

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#770 0 comments 7 reactions 0 assignees View on GitHub

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Dominant language
C++
Stars
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Forks
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PR merge metrics
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Description

Right now, if your controller disconnects the game can get stuck repeating your last input, which can easily result in you dying and losing progress. When a controller disconnects, the game should pause.

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by locating the controller input and disconnect-handling code in the C++ project, then trace how the last input is retained after a disconnect. The change is complete when a disconnected controller pauses the game instead of repeating its last input; verify the behavior using the project's available game or input tests.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Feature
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
48/100

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