hedge-dev / hedge-dev/UnleashedRecomp

The second dash ramp Quick-Time Event in Arid Sands: Act 2 Day kills you no matter what on higher FPS

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HFR
Dominant language
C++
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Description

  • Apotos & Shamar Adventure Pack
  • Chun-nan Adventure Pack
  • Empire City & Adabat Adventure Pack
  • Holoska Adventure Pack
  • Mazuri Adventure Pack
  • Spagonia Adventure Pack

When prompted to complete the quick-time event on the second dash ramp, succeeding and failing both result in falling into the pit. When you succeed, you barely won't have enough momentum to reach the end goal. This doesn't happen if your FPS is capped at 60.

Steps to reproduce the bug:

  1. Uncap your FPS (I don't know if the bug only happens on uncapped FPS)
  2. Go to 'Shamar'
  3. Enter the daytime Act 2 of Arid Sands
  4. Play the level as normal
  5. Attempt to complete the second dash ramp

The expected behavior would be for it to simply give me enough distance to reach the ledge.

https://youtu.be/_dgMHoYoQG0

  • CPU: AMD Ryzen 7 8845HS
  • GPU: NVIDIA GeForce RTX 4060
  • GPU Driver: NVIDIA Driver 32.0.15.5629
  • OS: Windows 11
  • Version: 1.0.0

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing Shamar's daytime Act 2 of Arid Sands at uncapped FPS, then compare the second dash ramp with FPS capped at 60. Use the linked video and reproduction steps to inspect the QTE and ramp behavior. Done means both QTE outcomes behave correctly and a successful attempt provides enough distance to reach the ledge.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
45/100

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