hedge-dev / hedge-dev/UnleashedRecomp
Background framerate limit
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 5.1k
- Forks
- 421
- PR merge metrics
- No merged PRs in 30d
Description
When I tab out of the game my desktop becomes super laggy (the game itself still runs very smoothly, only my explorer and browser tabs and such are affected) which is fixed when I limit the game to a lower framerate. I'm currently using Rivatuner with a hotkey to limit it when I need to, but it would be really nice to have an option to automatically limit the framerate when the game isn't in focus.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the existing framerate-limit handling and the code that tracks whether the game window is focused. Determine where an unfocused-state limit could be applied, then verify that the game limits its framerate when inactive without disrupting normal focused gameplay.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev, performance
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100