hedge-dev / hedge-dev/UnleashedRecomp

Tails doesn't despawn properly

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recompilation
Dominant language
C++
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Description

This doesn't seem to happen on real hardware.
After finishing the night Act of Rooftop Run, you're loaded into the town area.
Tails explains to you the situation and gives you the camera.
He's supposed to despawn after you're done talking, but he stayed here.

CPU: AMD Ryzen 7 5700G
GPU: GeForce RTX 3060 Ti
GPU Driver: NVIDIA driver 32.0.15.7216
OS: Windows 11 Home
Version: 1.0.0

https://github.com/user-attachments/assets/7e15b774-caf4-4af3-869d-58aedc976138

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Reproduce the Rooftop Run night Act sequence on version 1.0.0, then enter the town area, finish Tails's conversation, and verify whether he remains present after giving the camera. Investigate the Tails despawn behavior for this transition and consider the issue resolved when he leaves as expected without regressing the sequence.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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