hedge-dev / hedge-dev/UnleashedRecomp

Game can become unresponsive during night/day transition cutscene

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unresponsive
Dominant language
C++
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Forks
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Description

This one is because the cutscene gets rendered in the loading thread, but we need to keep SDL event flushing exclusively on the main thread to prevent issues. The fact that the events don't get flushed causes this to occur.

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Trace the night/day transition cutscene and the loading-thread rendering path, then identify where SDL events are flushed. Confirm the change keeps event flushing exclusively on the main thread and verify that the game remains responsive through the transition.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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