hedge-dev / hedge-dev/UnleashedRecomp
Game can become unresponsive during night/day transition cutscene
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unresponsive
- Dominant language
- C++
- Stars
- 5.1k
- Forks
- 421
- PR merge metrics
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Description
This one is because the cutscene gets rendered in the loading thread, but we need to keep SDL event flushing exclusively on the main thread to prevent issues. The fact that the events don't get flushed causes this to occur.
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Trace the night/day transition cutscene and the loading-thread rendering path, then identify where SDL events are flushed. Confirm the change keeps event flushing exclusively on the main thread and verify that the game remains responsive through the transition.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100