hedge-dev / hedge-dev/UnleashedRecomp

CObjJumpCollision sometimes doesn't flip Sonic when running through it at high speed

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60FPS HFR
Dominant language
C++
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Description

This is likely yet another character proxy issue.


  • 30 FPS: 13 seconds in
  • 60 FPS: 30 seconds in

https://github.com/user-attachments/assets/31e382c6-24d2-4e40-9a60-bccb4d270389

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing the CObjJumpCollision behavior using the attached video’s 30 FPS and 60 FPS timestamps, then trace the character proxy collision handling involved when Sonic passes through it at high speed. Compare the two frame rates and confirm that Sonic consistently flips when the collision is encountered.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
35/100

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