hedge-dev / hedge-dev/UnleashedRecomp
CObjJumpCollision sometimes doesn't flip Sonic when running through it at high speed
Open
Nobody has claimed this yet.
60FPS
HFR
- Dominant language
- C++
- Stars
- 5.1k
- Forks
- 421
- PR merge metrics
- No merged PRs in 30d
Description
This is likely yet another character proxy issue.
- 30 FPS: 13 seconds in
- 60 FPS: 30 seconds in
https://github.com/user-attachments/assets/31e382c6-24d2-4e40-9a60-bccb4d270389
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the CObjJumpCollision behavior using the attached video’s 30 FPS and 60 FPS timestamps, then trace the character proxy collision handling involved when Sonic passes through it at high speed. Compare the two frame rates and confirm that Sonic consistently flips when the collision is encountered.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100