hedge-dev / hedge-dev/UnleashedRecomp
The bobsleigh can kill the player when taking jump boards at HFR
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HFR
- Dominant language
- C++
- Stars
- 5.1k
- Forks
- 421
- PR merge metrics
- No merged PRs in 30d
Description
https://github.com/user-attachments/assets/550a139f-c3b7-4b9f-a7a2-7d3faf778f64
Can work around this by jumping onto them.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the attached-video issue with the bobsleigh at high frame rate (HFR), specifically when taking jump boards. Compare the behavior with the documented workaround of jumping onto the boards. Done means the player is no longer killed during the affected jump-board interaction.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 28/100