hedge-dev / hedge-dev/UnleashedRecomp

Particle trails in general are shorter depending on the framerate.

Open
#338 0 comments 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

60FPS HFR
Dominant language
C++
Stars
5.1k
Forks
421
PR merge metrics
No merged PRs in 30d

Description

Effects such as the Werehog's trails for his claws when he attacks and others are significantly shorter in HFR due to the particle buffer likely being a fixed size.

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No file, test, or entry point is identified in the issue. Trace the particle trail buffer and its frame-rate-dependent behavior, then verify that Werehog claw trails and other particle trails maintain consistent lengths across frame rates.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics, game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
35/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.