hedge-dev / hedge-dev/UnleashedRecomp
Particle trails in general are shorter depending on the framerate.
Open
Nobody has claimed this yet.
60FPS
HFR
- Dominant language
- C++
- Stars
- 5.1k
- Forks
- 421
- PR merge metrics
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Description
Effects such as the Werehog's trails for his claws when he attacks and others are significantly shorter in HFR due to the particle buffer likely being a fixed size.
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No file, test, or entry point is identified in the issue. Trace the particle trail buffer and its frame-rate-dependent behavior, then verify that Werehog claw trails and other particle trails maintain consistent lengths across frame rates.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics, game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100