hedge-dev / hedge-dev/UnleashedRecomp

Sonic will sometimes be unable to move on ground in 2D at extremely high framerates (300+FPS)

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HFR
Dominant language
C++
Stars
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Forks
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Description

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start with the attached reproduction and investigate the 2D ground-movement path under extremely high framerates. No source files or tests are identified in the issue, so trace the relevant movement and frame-timing entry points first. Done means Sonic can move on ground reliably at 300+ FPS without regressing normal framerates.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

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