hedge-dev / hedge-dev/UnleashedRecomp
Sonic will sometimes be unable to move on ground in 2D at extremely high framerates (300+FPS)
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HFR
- Dominant language
- C++
- Stars
- 5.1k
- Forks
- 421
- PR merge metrics
- No merged PRs in 30d
Description
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start with the attached reproduction and investigate the 2D ground-movement path under extremely high framerates. No source files or tests are identified in the issue, so trace the relevant movement and frame-timing entry points first. Done means Sonic can move on ground reliably at 300+ FPS without regressing normal framerates.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100