hedge-dev / hedge-dev/UnleashedRecomp

Savannah Citadel Day Act 4's first flames above the ramp always hit you due to a shorter launch above ~40fps

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60FPS HFR
Dominant language
C++
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Description

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Review the linked reproduction video and investigate Savannah Citadel Day Act 4's first flames above the ramp, particularly the behavior above roughly 40 FPS. Done means the initial flames no longer consistently hit the player because of the shorter launch at higher frame rates.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

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