hedge-dev / hedge-dev/UnleashedRecomp
Dash panels appear to be faster at HFR, causing alternate paths to be missed
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- Dominant language
- C++
- Stars
- 5.1k
- Forks
- 421
- PR merge metrics
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Description
This could also be influenced by the spline, but it's hard to tell. It may be an issue with either that or the character proxy polling too fast.
https://github.com/user-attachments/assets/2e784879-0369-4d22-a471-7832b69ab7e8
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Reproduce the missed alternate paths using the attached video as a reference, comparing HFR behavior with normal frame rates. Investigate whether the spline or character proxy polling is advancing too quickly. Done means dash panels consistently allow the intended alternate paths at HFR.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100