hedge-dev / hedge-dev/UnleashedRecomp

Delay framebuffer texture creation to when they are actually used.

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enhancement
Dominant language
C++
Stars
5.1k
Forks
421
PR merge metrics
No merged PRs in 30d

Description

Copy bypass optimization allows some copies to never ever happen at all, but then the textures created for them just stay there wasting VRAM. Delaying the creation would solve this.

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by tracing the copy bypass optimization and framebuffer texture creation paths mentioned in the issue. Confirm how skipped copies currently allocate textures, then verify that unused copies no longer consume VRAM while copies that are actually used still create and function correctly.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics, performance
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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