hedge-dev / hedge-dev/UnleashedRecomp
Tag framebuffer textures transient to get rid of redundant copy calls.
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- Dominant language
- C++
- Stars
- 5.1k
- Forks
- 421
- PR merge metrics
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Description
At the end of the frame, all the pending copies get flushed, but a good chunk of them are unnecessary as the texture immediately gets overriden in the next frame anyway. There is no good way to auto-detect this one, so it'll have to be manual by hooking into FxPipeline jobs.
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by tracing the end-of-frame pending-copy flush and the FxPipeline jobs that submit framebuffer texture work. The change is complete when transient framebuffer textures are tagged through those jobs and redundant copy calls are no longer issued.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics, game-dev, performance
- Issue type
- Refactor
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100