hedge-dev / hedge-dev/UnleashedRecomp
Some objects are really loud in HFR.
Open
Nobody has claimed this yet.
60FPS
HFR
- Dominant language
- C++
- Stars
- 5.1k
- Forks
- 421
- PR merge metrics
- No merged PRs in 30d
Description
- Grind rail boosters
- Off-screen explosions (enemies?)
- Bobsleigh landing
- Falling platforms (easily heard in Savannah Citadel)
- Approaching a fire mage while in the water (werehog keeps getting lit and extinguished)
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Reproduce the unchecked high-frame-rate cases listed in the issue, including off-screen explosions, the Bobsleigh landing, falling platforms, and the fire mage encounter in water. Trace each case to its audio event or asset and verify that the affected sounds are no longer disproportionately loud at high frame rates.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 42/100