hedge-dev / hedge-dev/UnleashedRecomp

Some objects are really loud in HFR.

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#255 4 comments 0 reactions 0 assignees View on GitHub

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60FPS HFR
Dominant language
C++
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Forks
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Description

  • Grind rail boosters
  • Off-screen explosions (enemies?)
  • Bobsleigh landing
  • Falling platforms (easily heard in Savannah Citadel)
  • Approaching a fire mage while in the water (werehog keeps getting lit and extinguished)

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Reproduce the unchecked high-frame-rate cases listed in the issue, including off-screen explosions, the Bobsleigh landing, falling platforms, and the fire mage encounter in water. Trace each case to its audio event or asset and verify that the affected sounds are no longer disproportionately loud at high frame rates.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
42/100

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