hedge-dev / hedge-dev/UnleashedRecomp
Quick Step mode doesn't trigger at HFR for Dragon Road Day Act 1's last section
Open
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HFR
- Dominant language
- C++
- Stars
- 5.1k
- Forks
- 421
- PR merge metrics
- No merged PRs in 30d
Description
low priority but putting it out there just incase
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the Quick Step behavior in Dragon Road Day Act 1's last section at high frame rate. The issue names no files or tests, so locate the section's Quick Step handling first; done means Quick Step triggers there at HFR without regressing the surrounding stage.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100