hedge-dev / hedge-dev/UnleashedRecomp

Feature to distinguish between 1.0 and 1.0.2 content in mods.

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Dominant language
C++
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Description

It would be useful to have a feature in the mod loader that could identify content from 1.0 or 1.0.2 such as and primarily, the Languages folder where in which WorldMap has a different fte in 1.0.2 thus causing mods with either version to not work on the other without text issues.

I know a configuration can be used but people tend to not follow them and/or it seems more of a fundamental issue than a configurable part.

A folder, file or something in the mod ini. Nothing else really needs this treatment other than maybe the #Application contents such as StageList.xml.

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  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by tracing the mod loader's handling of the Languages folder and the WorldMap content that differs between versions 1.0 and 1.0.2. Review how mod.ini and #Application contents such as StageList.xml are currently represented, then define a version marker and verify that incompatible content is distinguished without text issues.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev, tooling
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
35/100

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