hedge-dev / hedge-dev/UnleashedRecomp
Game can hang at certain scenes without non_volatile_as_local optimization.
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- Dominant language
- C++
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Description
There's an issue where turning off the non_volatile_as_local optimization can cause the game to hang at certain scenes some regression that no longer allows the game to boot past the first splash screen if this optimization is disabled.
Attempting to skip past the splash screens with the Boot Directly to Title code makes it freeze up on the Now Loading screen whilst the title SFX plays once.
Seems to get stuck in Video::Present. This regression makes it practically impossible to debug issues like
- #522
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the hang with the non_volatile_as_local optimization disabled, using the “Boot Directly to Title” code and the affected scenes. Trace the path to Video::Present and compare it with the optimization-enabled behavior; the issue is resolved when the title proceeds past “Now Loading” without freezing. Review #522 for related context.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100