hedge-dev / hedge-dev/UnleashedRecomp
Marcantonio in Adabat Night randomly speaks English despite the language being set to French.
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 5.1k
- Forks
- 421
- PR merge metrics
- No merged PRs in 30d
Description
Validation
- I have checked the Issues page to see if my problem has already been reported
- I have confirmed that this bug does not occur in the original game running on original Xbox 360 hardware
If you have DLC installed, please specify which ones you have.
- Apotos & Shamar Adventure Pack
- Chun-nan Adventure Pack
- Empire City & Adabat Adventure Pack
- Holoska Adventure Pack
- Mazuri Adventure Pack
- Spagonia Adventure Pack
If you have mods enabled, please specify which ones you have.
No response
If you have codes enabled, please specify which ones you have.
No response
Describe the Bug
The issue's title speaks for itself.
Steps to Reproduce
- Set game to French.
- Talk to Marcantonio in Adabat at night.
- Accept his mission.
Expected Behavior
Marcantonio is expected to speak in French.
Footage
https://drive.google.com/file/d/1rxPWhnsPeeHsRqp_7pNgy_clxV9vZh2z/view?usp=drive_link
Version
v.1.0.3
CPU
Zen 2 4c/8t, 2.4-3.5GHz (up to 448 GFlops FP32)
GPU
8 RDNA 2 CUs, 1.0-1.6GHz (up to 1.6 TFlops FP32)
GPU Driver
4.6 (Compatibility Profile) Mesa 24.3.4 (git-8d0948917e)
Memory
16 GB LPDDR5 on-board RAM (5500 MT/s quad 32-bit channels)
Operating System
SteamOS
Additional Context
No response
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No source file or test is named in the report. First reproduce the issue by setting the game to French, speaking to Marcantonio in Adabat at night, and accepting his mission; then trace the dialogue and language-selection data for that interaction. Done means the mission dialogue consistently appears in French.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev, localization
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 45/100