hedge-dev / hedge-dev/UnleashedRecomp
Jungle Joyride Night Act 3 water renders wrong
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- Dominant language
- C++
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Description
Validation
- I have checked the Issues page to see if my problem has already been reported
- I have confirmed that this bug does not occur in the original game running on original Xbox 360 hardware
If you have DLC installed, please specify which ones you have.
- Apotos & Shamar Adventure Pack
- Chun-nan Adventure Pack
- Empire City & Adabat Adventure Pack
- Holoska Adventure Pack
- Mazuri Adventure Pack
- Spagonia Adventure Pack
If you have mods enabled, please specify which ones you have.
None
If you have codes enabled, please specify which ones you have.
Boot Directly to Title
Use Official Title on Title Bar
Fix Unleash Out of Control Drain
Fix Eggmanland using Event Gallery Transition
Save Score at Checkpoints
Allow Cancelling Unleash
Homing Attack on Jump
Disable Boost Filter
Disable DLC Icon
Disable Auto Save Warning
Describe the Bug
Title. When loading JJN3, water looks like this (probably the flowmap rendering instead?) instead of the green water I'd expect.
Steps to Reproduce
Load into Jungle Joyride Night Act 3
Move or move camera until water is visible
Expected Behavior
Water should render with proper water effects instead of a flat static texture.
Footage
Version
v1.0.3
CPU
AMD Ryzen 7 7800X3D
GPU
AMD Radeon RX 7900XT
GPU Driver
Mesa 25.3.4-arch1.2
Memory
32 GB
Operating System
Linux (CachyOS)
Additional Context
Oddly, this seems pretty inconsistent and maybe tied to system updates/rebooting. It worked fine for me a few weeks ago, but I recently upgraded, and after rebooting from the upgrade, the bug came back. Previously, on Bazzite, I had the issue on 42 but it went away after upgrading to 43.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the issue in Jungle Joyride Night Act 3 on the reported Linux setup, moving or moving the camera until the water is visible. Compare the result across the reported system-update conditions and determine whether the water uses a flat static texture instead of its proper effects. Done means the water renders consistently with the expected green animated appearance.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp, linux
- Domain
- computer-graphics, game-dev, operating-systems
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 45/100