hedge-dev / hedge-dev/UnleashedRecomp
'Generic' controller icons?
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- Dominant language
- C++
- Stars
- 5.1k
- Forks
- 421
- PR merge metrics
- No merged PRs in 30d
Description
Justification: Now that Sonic Unleashed runs natively on PC, it is accessible to many people with no prior console experience, who can buy a cheap USB gamepad (probably from the same shop that they bought their second hand copy of Xbox 360 Sonic Unleashed from) and start playing; However they will find the Playstation and Xbox button conventions to be quite alien
Given that virtually all gamepads nowadays have a straight-cross 4-button layout, I thought it would be more intuinitive for the button prompts to reflect this. It focuses on the position of the button, rather than the labelling of the button which can differ across gamepads. Also people generally play at higher resolutions today, compared to the original era of the game, so visibility and legibility should not be an issue.
There is a caveat, however... There needs to be an additional screen in the setup for mapping the buttons of an unknown gamepad, in case the button numbering is different
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Begin by locating the controller button-prompt implementation and setup flow, then review how unknown gamepads are mapped. Done would mean generic positional prompts are supported and an additional setup screen handles button mapping for unknown pads; the issue names no files or tests.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100