hedge-dev / hedge-dev/UnleashedRecomp

Unleashed Recomp crashing on RX 7600, in 120FPS+

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C++
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Description

Validation
  • I have checked the Issues page to see if my problem has already been reported
  • I have confirmed that this bug does not occur in the original game running on original Xbox 360 hardware
If you have DLC installed, please specify which ones you have.
  • Apotos & Shamar Adventure Pack
  • Chun-nan Adventure Pack
  • Empire City & Adabat Adventure Pack
  • Holoska Adventure Pack
  • Mazuri Adventure Pack
  • Spagonia Adventure Pack
If you have mods enabled, please specify which ones you have.

No response

If you have codes enabled, please specify which ones you have.

No response

Describe the Bug

Well... I don't even know if you guys still plan on releasing any more updates for Unleashed Recomp, but if you're planning on releasing an update and you also plan on improving the game's support for framerates higher than 60FPS, I'm here to share my experience playing at 120FPS on an AMD video card:

Well, I was able to play Unleashed Recomp pushing the maximum graphics quality and performance I could get up to Act 1 of Arid Sands (the night version). It turns out that, from that point on, the game (which worked perfectly up until that point) started to crash a few times and it was impossible for me to keep up with that configuration. I use the most current driver for my GPU, but I tested some old drivers and tried several procedures that I found on Reddit and YouTube (even though this has never happened with any other game).

The only thing I know is that the problem is caused by the high fps rate. The game makes it very clear that bugs can occur because of this, and I understand very well that this would not have happened if I had been playing with the recommended framerate.

I sincerely loved the work you did in porting this incredible game to the PC, and I feel very good about finally playing this masterpiece (all thanks to you).

I haven't finished Unleashed yet, but I just wanted to leave this record so that maybe, who knows, I can help you improve this project even more and so that more people can experience the game with the best possible quality.

Finally, I just wanted to apologize to you for my grammar (I'm using Google Translate, so please forgive my mistakes). Thank you in advance, and may God bless the lives of each and every one of you 🙏

Steps to Reproduce

These crashes usually happened when I broke a lot of objects at once (I'll attach an example recording). Previously I said that this only started to happen during act 1 of Arid Sands (night), but during my gameplay, there was one time that the game also crashed while I was exploring the hub world of Adabat.

Expected Behavior

Well... I expected the game not to crash, right? But I understand that it was my fault.

Again, I'm just sharing my story so that you can improve the game more and more.

Footage

https://www.youtube.com/watch?v=VnQaqkOngiY

In the video I ended up activating the werehog's ''unleash'' mode, but this also happens with his base form.

Version

1.0.3

CPU

Ryzen 5 5600

GPU

RX 7600

GPU Driver

25.6.1

Memory

32GBs

Operating System

Windows 11

Additional Context

No response

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No source files or tests are identified. First reproduce the crash at 120 FPS or higher on an RX 7600 in Act 1 of Arid Sands at night, especially while breaking many objects, and compare it with 60 FPS and the Adabat hub-world case. Done would mean identifying the crash cause and preventing the failure without regressing the supported framerate behavior.

Written by the indexing model from the issue text.

Assessment

Domain
game-dev, performance
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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