hedge-dev / hedge-dev/UnleashedRecomp

Lever objects in Eggmanland don't play their SFX

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original game bug
Dominant language
C++
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Description

Validation
  • I have checked the Issues page to see if my problem has already been reported
  • I have confirmed that this bug does not occur in the original game running on original Xbox 360 hardware
If you have DLC installed, please specify which ones you have.
  • Apotos & Shamar Adventure Pack
  • Chun-nan Adventure Pack
  • Empire City & Adabat Adventure Pack
  • Holoska Adventure Pack
  • Mazuri Adventure Pack
  • Spagonia Adventure Pack
If you have mods enabled, please specify which ones you have.

None.

If you have codes enabled, please specify which ones you have.

None.

Describe the Bug

The levers throughout the game, when activated/deactivated play an SFX to indicate the change, however in Eggmanland this SFX is missing.

Steps to Reproduce
  1. Play Eggmanland up to the hourglass
  2. Switch to Werehog and pull the lever
  3. Hear no lever SFX
Expected Behavior

The levers should play an SFX just like in any other level.

Footage

https://github.com/user-attachments/assets/8af787bb-cc93-410e-b169-80c59b1585ea

Version

1.0.3

CPU

AMD Ryzen 5 2600

GPU

NVIDIA GeForce RTX 3080

GPU Driver

NVIDIA Driver 560.94

Memory

32GB

Operating System

Windows 11

Additional Context

No response

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Reproduce the issue in Eggmanland by reaching the hourglass and pulling the lever as the Werehog, then compare its behavior with levers in other levels. Trace the shared lever activation and sound-effect handling to identify why Eggmanland differs; done means both lever state changes play the expected SFX.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
45/100

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