hedge-dev / hedge-dev/UnleashedRecomp
Lever objects in Eggmanland don't play their SFX
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- Dominant language
- C++
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Description
Validation
- I have checked the Issues page to see if my problem has already been reported
- I have confirmed that this bug does not occur in the original game running on original Xbox 360 hardware
If you have DLC installed, please specify which ones you have.
- Apotos & Shamar Adventure Pack
- Chun-nan Adventure Pack
- Empire City & Adabat Adventure Pack
- Holoska Adventure Pack
- Mazuri Adventure Pack
- Spagonia Adventure Pack
If you have mods enabled, please specify which ones you have.
None.
If you have codes enabled, please specify which ones you have.
None.
Describe the Bug
The levers throughout the game, when activated/deactivated play an SFX to indicate the change, however in Eggmanland this SFX is missing.
Steps to Reproduce
- Play Eggmanland up to the hourglass
- Switch to Werehog and pull the lever
- Hear no lever SFX
Expected Behavior
The levers should play an SFX just like in any other level.
Footage
https://github.com/user-attachments/assets/8af787bb-cc93-410e-b169-80c59b1585ea
Version
1.0.3
CPU
AMD Ryzen 5 2600
GPU
NVIDIA GeForce RTX 3080
GPU Driver
NVIDIA Driver 560.94
Memory
32GB
Operating System
Windows 11
Additional Context
No response
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Reproduce the issue in Eggmanland by reaching the hourglass and pulling the lever as the Werehog, then compare its behavior with levers in other levels. Trace the shared lever activation and sound-effect handling to identify why Eggmanland differs; done means both lever state changes play the expected SFX.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 45/100