hedge-dev / hedge-dev/UnleashedRecomp

Certain day acts are missing the sound effects for the balloon objects

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original game bug
Dominant language
C++
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Forks
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Description

Validation
  • I have checked the Issues page to see if my problem has already been reported
  • I have confirmed that this bug does not occur in the original game running on original Xbox 360 hardware
If you have DLC installed, please specify which ones you have.
  • Apotos & Shamar Adventure Pack
  • Chun-nan Adventure Pack
  • Empire City & Adabat Adventure Pack
  • Holoska Adventure Pack
  • Mazuri Adventure Pack
  • Spagonia Adventure Pack
If you have mods enabled, please specify which ones you have.

None.

If you have codes enabled, please specify which ones you have.

None.

Describe the Bug

After homing attacking balloons the game doesn't play their pop SFX in certain acts. The list of confirmed acts so far are:

  • Dragon Road Day Act 2
  • Dragon Road Day Act 2-2
  • Jungle Joyride Day Act 1-2
Steps to Reproduce
  1. Go to one of the listed acts
  2. Homing attack a balloon object
  3. Hear pop no sound
Expected Behavior

The balloons should play their pop sound in every level of the game.

Footage

https://github.com/user-attachments/assets/6a6c214d-223a-4b49-bb26-e9fa1af5bed2

Version

1.0.3

CPU

AMD Ryzen 5 2600

GPU

NVIDIA GeForce RTX 3080

GPU Driver

NVIDIA Driver 560.94

Memory

32GB

Operating System

Windows 11

Additional Context

No response

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing the missing balloon pop sound in Dragon Road Day Act 2, Dragon Road Day Act 2-2, and Jungle Joyride Day Act 1-2 using the listed steps. Compare these acts with a level where the sound works, then verify that homing-attacking balloons plays the pop SFX in every level.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
45/100

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