hedge-dev / hedge-dev/UnleashedRecomp
Certain day acts are missing the sound effects for the balloon objects
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 5.1k
- Forks
- 421
- PR merge metrics
- No merged PRs in 30d
Description
Validation
- I have checked the Issues page to see if my problem has already been reported
- I have confirmed that this bug does not occur in the original game running on original Xbox 360 hardware
If you have DLC installed, please specify which ones you have.
- Apotos & Shamar Adventure Pack
- Chun-nan Adventure Pack
- Empire City & Adabat Adventure Pack
- Holoska Adventure Pack
- Mazuri Adventure Pack
- Spagonia Adventure Pack
If you have mods enabled, please specify which ones you have.
None.
If you have codes enabled, please specify which ones you have.
None.
Describe the Bug
After homing attacking balloons the game doesn't play their pop SFX in certain acts. The list of confirmed acts so far are:
- Dragon Road Day Act 2
- Dragon Road Day Act 2-2
- Jungle Joyride Day Act 1-2
Steps to Reproduce
- Go to one of the listed acts
- Homing attack a balloon object
- Hear pop no sound
Expected Behavior
The balloons should play their pop sound in every level of the game.
Footage
https://github.com/user-attachments/assets/6a6c214d-223a-4b49-bb26-e9fa1af5bed2
Version
1.0.3
CPU
AMD Ryzen 5 2600
GPU
NVIDIA GeForce RTX 3080
GPU Driver
NVIDIA Driver 560.94
Memory
32GB
Operating System
Windows 11
Additional Context
No response
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the missing balloon pop sound in Dragon Road Day Act 2, Dragon Road Day Act 2-2, and Jungle Joyride Day Act 1-2 using the listed steps. Compare these acts with a level where the sound works, then verify that homing-attacking balloons plays the pop SFX in every level.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 45/100