hedge-dev / hedge-dev/UnleashedRecomp
Incorrect Texture Dimension behaviour on shadows on Intel Iris Xe under Vulkan
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- Dominant language
- C++
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Description
Validation
- I have checked the Issues page to see if my problem has already been reported
- I have confirmed that this bug does not occur in the original game running on original Xbox 360 hardware
If you have DLC installed, please specify which ones you have.
- Apotos & Shamar Adventure Pack
- Chun-nan Adventure Pack
- Empire City & Adabat Adventure Pack
- Holoska Adventure Pack
- Mazuri Adventure Pack
- Spagonia Adventure Pack
If you have mods enabled, please specify which ones you have.
No response
If you have codes enabled, please specify which ones you have.
No response
Describe the Bug
Shadows look really weird after the update 1.0.3. I've turned off all the mods and codes, checked the files, checked the game in original hardware and emulation.
Steps to Reproduce
- Just open the game with an Intel Integrated GPU
- Look at the shadows, whatever you try to fix it by changing the settings, it just stays like that.
Expected Behavior
Normal Shadows, each setting to it's specific resolution, for me, it's just stuck to that resolution.
Footage
System Specifications
CPU: Intel i5-1135g7
GPU: Intel Iris Xe G7 80EUs
GPU Driver: Intel Graphics Driver 32.0.101.6651 (Latest)
OS: Windows 10 Home
Version: 1.0.3
Additional Context
This only happened when i updated from 1.0.2 to 1.0.3. I've checked all my drivers, updates and everything is fine. When i go to 1.0.3 it does just that. My current preset is:
1280x720p
Original Shadows
No Anti-Aliasing
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No source file or test is identified in the report. Start by reproducing the shadow behavior on Intel Iris Xe under Vulkan and compare versions 1.0.2 and 1.0.3; done means shadow settings produce their selected resolutions on the reported hardware.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100