hedge-dev / hedge-dev/UnleashedRecomp
HMM QoL Code Suggestions
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- Dominant language
- C++
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Description
Please let me know if you'd prefer for me to separate these into separate issues and I'll do so. None of these are necessary changes and modify the core experience of Unleashed. That would make them better suited as codes in my opinion. For the sake of getting the ideas out there, here's the codes I'm hoping to see in Recomp at some point:
Remove DLC tutorial popup after the main menu
When you start the game up, every single time after pressing continue it tells you how to access the DLC. Removing this is unimportant but would be a nice quality of life change.
Quick pause menu restart.
Currently you press restart, press next, d-pad up and select Yes. I believe having a code that skips these confirmation menus and directly restarts the level will improve the pace of the game when trying for S ranks
Restart level from goal ring.
Similarly, when you complete a level but don't get the rank you want, you have to go all the way back to the world map and load the level again. Being able to restart here would be a huge quality of life improvement.
Skip the skills screen.
This code is only useful once you've maxed out the Hedgehog and Werehog. It just takes up extra button presses for a screen that becomes useless.
Show final score on HUD during gameplay.
This one is way less important and likely far harder to implement. Currently the HUD displays score, but it doesn't account for rings, time or anything else. If we could see the final score on the HUD, we could restart when we believe we've missed the S rank we're aiming for.
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue combines five possible changes across the main menu, pause menu, goal ring, skills screen, and gameplay HUD. Start by separating these requests into individual issues and locating the relevant game screens and restart flows. Done would mean each selected quality-of-life change works without disrupting the existing game flow.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100