hedge-dev / hedge-dev/UnleashedRecomp
Add support for SXS (DualShock 3)
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- Dominant language
- C++
- Stars
- 5.1k
- Forks
- 421
- PR merge metrics
- No merged PRs in 30d
Description
Dshidmini, an application that makes it easier to connect PlayStation 3 controllers to PC, has the option to use SXS instead of Xinput, which behaves like the official DualShock 3 drivers. This is mainly used by Steam and RPCS3, where Steam can identify that it is a DualShock 3, and RPCS3 can use some of the unique functions of the controller, such as pressure sensitive buttons. I don't always use my DS3, but when I do, I use it with SXS for convenient operation alongside steam big picture mode. I just think it would be neat if Unleashed Recomp could detect SXS devices and use the proper button glyphs automatically.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue names no files, tests, or entry points. Start by locating where controller devices are detected and where button glyphs are selected, then trace how SXS devices differ from XInput. Done means an SXS DualShock 3 is detected and receives the proper button glyphs without disrupting existing controller support.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- desktop-dev, game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100